Creative Arts Network - Crewe & Nantwich
Title: Fire Pro Wrestling World: New Japan Pro-Wrestling Collaboration
Genre: Simulation, Sports
Spike Chunsoft Co., Ltd.
Spike Chunsoft Co., Ltd.
Release Date: 26 Sep, 2018
Although the DLC is worth it's price, the DRM on the DLC is prompting me to put down the negative review for the game, sadly :(
PS: The DRM is getting removed, as per words of SC's representative. This review was changed to a positive one :). Its online ONLY. You cant play FIGHTING ROAD offline.
WARNING!!! ONLINE ONLY DRM. WARNING!!!. tl;dr - Not recommended except for hardcore edit makers needing parts.
I am not a fan of modern wrestling but had re-discovered NJPW through AXS in late 2017 and have followed it ever since. I was excited to get this DLC and excited for the prospect of the Junior Heavyweight DLC down the road. Unfortunately, I cannot recommend this DLC unless you're 1) a huge NJPW fan who has to have "official" looking characters; 2) an edit maker desperate for more official parts; 3) have never used mods for Fire Pro World and for whatever reason never will. The latter is important because this update has significant programming changes for compatibility with PS4. Those changes break the mods and for various reasons, they can't and\/or won't be brought to this version. Gone are features like 30 (or more) Royal Rumbles, custom parts, extended movesets, Wargames, etc. Gone are basic quality of life fixes like the rest holds not causing submissions mod (and don't say "logic fixes" - it doesn't if I want my wrestlers to use a rest hold late in the match when they're blown up), the ability to remove the collar and elbow tie-up when simming, or the ability to quickly organize and edit. But knowing many people don't mod, I have tried my best to put that issue aside and ask, for the Vanilla player, is it worth it? My answer: No, not for $20. Maybe for $5-10.
39 "Official" New Japan wrestlers; outside of Bullet Club, and limited to 2017 (so no Jericho or Jay White), the roster is well-covered with only the occasional WTF exception.
A large number of additional edit parts
A large number of additional moves
The training mode\/how you spend points to level up in FIghting Road seems well thought out and may be my favorite part.
A few glaring omissions from the roster - some from licensing (like the Young Bucks), some for future expansion (like Will Ospreay), and some for unknown reasons (like Killer Elite Squad)
Some of the new faces look great but some don't seem to match the style of the other in-game art which is glaring when playing your edits against them.
Paying for moves (that wasn't supposed to happen but... here we are).
Fighting Road. This was the heart of the update and I understand a ton of hours and work went into it. But I've now hit "overseas excursion" time, about 15 chapters in, and it's so disappointing, I don't think I'll even finish it. The tone is weird but somewhat suits NJPW in that it's presented as partially kayfabe (victories matter a lot) but not always (you still have to hit certain match ratings and are told to "trust" your opponent and let him hit you on more than one occasion). The default dialogue probably works ok for the traditional Young Lion, but I think they should have locked down a lot more options if they weren't going to change the story to fit player choice.
I was able to change my character to Rank S (which should never happen) and Charisma S but I'm constantly told how nervous I am, I nearly pass out in the presence of A-listers, and apparently Tanahashi and I are secret lovers if the flirting is any indication. I've picked cocky heel choices at every turn, won by countout, used chairs, built cheap heat, etc. but I'm constantly told I'm fighting the good fight and getting handshakes from my opponents. I guess they like having their eyes raked and taking a Kendo stick across the head. I've won and I've lost key matches but the storyline moved linearly to my excursion rather than branching; I might get a minor dialogue telling me I messed up, but it didn't seem to actually cost me an opportunity. I miss my target match rating, but the dialogue tells me it was "one of the best matches we've ever seen." Ok, maybe the Young Lions don't actually watch wrestling.
There's just no sense of flexibility or control in the story line. It is very much a visual novel with all the essential elements locked, rather than a choose-your-own-adventure story. It does not seem nearly as interesting as some of the prior Fire Pro games where your actions at least led you to a different league with a different style.
Not recommended at the $20 price... There is a lot of great stuff in this DLC:
- 39 NJPW Wrestlers
- Loads of new edit parts
- 50 new moves
- New voices (for the NJPW wrestlers)
- Official entrance themes (for the NJPW wrestlers)
Now that Spike Chunsoft has removed the always-online DRM from this DLC, I can recommend it to anyone who wants more in Fire Pro Wrestling World.. It's a great DLC. It adds a lot of content to the game overall and has a cool story mode.. This is a great addition to an already phenomenal game. Well worth the wait.. [Positive points]
-Tons of unique moves
-Clothing pieces from various wrestlers from NJPW and WWE
-No rubish commentary to ruin your gameplay
-The game is about patience and strategy
-Guaranteed fun in all of your matches
-Fighting road (career mode) is not repetitive
-Wins and loses in Fighting road open different dialogues
-Online mode is DRM.
-Most of the NJPW roster is not in the game
-Corner-to-center moves are the most difficult to land, opponents will casually side step you
-Official PC release took longer than expected because all resources were focused on the PS4 port
-Mods are not allowed since Spike's contract with NJPW doesn't allow them.
(Please, talk to NJPW and explain that the mods made were and are still harmless to the game. The community saw potential in the game and wants to help it get better. If you don't I'll... uh... cry?)
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